INSTRUMENTS / GENERATORS

Morphine Morph / Mix Panel

Morph Mix & Noise Generator Page

The Morph / MIX page provides controls to mix the 4 Generators (A to D) together according to the MORPH PATH. There are two ways of editing the path, on the left-hand side of the page is a 2D representation. The position in 2D space represents the relative input of each Generator with the 100% mix position for each Generator being at the corner of the square. The path shown in the screen-shot above starts with 100% Generator A then moves to mainly Generator C, to Generator B and finally to Generator D (the highlighted marker). An equal mix of all 4 Generators lies at the center of the space (roughly where the paths cross in the middle of the screen-shot). On the right, the path is broken down into Generator Pairs. The upper path represents Generator A/D vs B/C morphing and the lower path represents Generator A/B vs D/C. In combination these graphs equal the principle horizontal and vertical axes of the 2D path on the left side of the page. The Morph/Mix path can be time or tempo based.

Morph / Mix Controls

    • Add Markers - Right-click (or Alt + Left-click) the location where the marker is required.
    • Delete Markers - Right-click (or Alt + Left-click) the marker.
    • Move Markers - Left-click and drag the selected marker (Markers to the right will also be shifted). Holding the SHIFT key moves only the selected marker, other markers remain in place.

2D Morph Panel Controls (left)

The following controls affect Generator morphing.

    • GENERATOR A/B/C/D (drop down menus):
      • Import / Export Generator - Import / Export a Generator Spectrum. Drag-n-drop is supported.
      • Reset - Reset the Generator (blank).
    • MIX - Relative volume of the Generator.
    • PAN - Pan for the Generator.
    • MUTE/SOLO - Mute or Solo Generators while editing the Mix/Morph path.

Morph Paths (right)

    • MORPH PATH (drop down menu):
      • Import / Export Morph Path - Import / Export a Morphing path. This will affect both the upper and lower editors. Drag-n-drop is supported.
      • Reset - Reset the Morph Path (blank).
    • LOOP (drop down menu): Change the loop type between -
      • Ping-Pong - The loop will bounce back and forth between the start and end positions.
      • Forward - The loop will jump back to the loop start each time it reaches the loop end.
      • Backward - The envelope will play to the loop end then play backward to the loop start, jump to the loop end again and repeat this process.
      • Off - No looping. The envelope plays through to the last point and holds that value.
    • TEMPO SYNC - Changes the Morph Path to play back in sync with the host tempo. The time display will change to beats.
    • RATE - Changes the envelope playback speed, right = faster, left = slower. The default value = 0.0, no change.
    • K-TRK (Keyboard Tracking) - Acts as an envelope playback speed modifier in response to keyboard/note position. When positive values are set the higher keys will progress through the Morph Path faster. Negative values will cause lower notes to progress through the Morph Path faster.
    • V-TRK (Velocity Tracking) - Acts as an envelope playback speed modifier in response to note velocity. Positive values will speed the Morph Path with higher velocities, negative values will slow the Morph Path with increasing velocity.

      Tips

    • Zoom time ruler - Scroll mouse-wheel.
    • Scroll time ruler - Left-click and drag time ruler.

Noise Generator (lower right)

Untuned noises are difficult to accurately resynthesize. In particular the human voice with its plosive/breath noises or taps, bangs and scrapes tend to acquire a 'vocoded' quality after resynthesis. To solve this problem, the Noise Generator is a specialized extra voice designed primarily for injecting untuned noises into the Mix/Morph mix. For example, the mechanical 'Piano Hammer' sound or the 'Chuff' from the attack of a flute. Noise samples are triggered at the start of each path (note on) and remain unpitched as the MIDI note changes. If desired, you can add your own noise samples to the Library.

Main controls

    • NOISE SMP (drop down menu):
      • Add sample to Noise Library - Opens a browser dialog so that you can find and import custom noise samples to the Morphine library.
      • Choose from the noise samples in the list - Click on the name of the sample to load.
    • BYPASS - Bypassing the noise sample turns it off.
    • MONO - Force the noise sample to play in mono.
    • LOOP ON/OFF - Loop the noise sample.
      • Off - No looping. The envelope plays through to the last point and holds that value.
      • Forw (Forward) - The loop will jump back to the loop start each time it reaches the loop end.
      • Backw (Backward) - The envelope will play to the loop end then play backward to the loop start, jump to the loop end again and repeat this process.
      • P-P (Ping Pong) - The loop will bounce back and forth between the start and end positions.
    • MIX - Relative mix of the noise sample (0 to 100%).
    • PAN - Pan of the noise sample (-100% L to 100% R).
    • RATIO - Pitch the noise sample relative to the original (0.25 to 4.00).
    • VEL - Velocity sensitivity of the sample (0% is no velocity sensitivity, 100% is maximum).

Noise Generator Filter

    • FLT (Drop down menu), works in conjunction with the CUTOFF, RESO and FLT K-TRK knobs:
      • Off - No filtering.
      • LP (Low-Pass) - Allows low frequencies to pass according to the CUTOFF knob value.
      • BP (Band-Pass) - Allows a narrow band of frequencies to pass, the center of this band is controlled by the CUTOFF knob value.
      • HP (High-Pass) - Allows high frequencies to pass according to the CUTOFF knob value.
    • CUTOFF - Filter cutoff frequency.
    • RESO - Filter resonance amount.
    • FLT K-TRK (Keyboard Tracking) - Modifies the filter cutoff in response to keyboard/note position. Higher notes allow higher frequencies to pass.